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» Interaction design patterns for computers in sociable use
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CHI
2002
ACM
16 years 7 months ago
Creating principal 3D curves with digital tape drawing
Previous systems have explored the challenges of designing an interface for automotive styling which combine the metaphor of 2D drawing using physical tape with the simultaneous c...
Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenba...
ICEBE
2007
IEEE
158views Business» more  ICEBE 2007»
16 years 1 months ago
The Design of A Rule-based and Event-driven Trust Management Framework
In both E-Commerce (EC) and Service-Oriented Computing (SOC) environments, sellers or service providers interact with customers or service clients for services or transactions. Fr...
Yan Wang 0002, Duncan S. Wong, Kwei-Jay Lin, Vijay...
ACMSE
2006
ACM
16 years 1 months ago
Embodied data objects: tangible interfaces to information appliances
This paper describes the idea of embodied data objects. Using this concept, everyday objects can be used to represent bits and bytes of active information. These data objects can ...
Manas Tungare, Pardha S. Pyla, Pradyut Bafna, Vlad...
CHI
1997
ACM
15 years 11 months ago
MOBI-D: A Model-Based Development Environment for User-Centered Design
MOBI-D (Model-Based Interface Designer) is a software environment the design and development of user interfaces from declarative interface models. End-users informally describe ta...
Angel R. Puerta, David Maulsby
ACMACE
2007
ACM
15 years 11 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...