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» Interaction design patterns for computers in sociable use
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CHI
2004
ACM
16 years 7 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CW
2008
IEEE
16 years 1 months ago
Bi-Manual Interactive Tools for Cultural Heritage Researchers
The availability of intuitive, user-friendly and specialized software to work with 3D models of cultural heritage artifacts is as important as the availability of low-cost and rob...
Can Ozmen, Selim Balcisoy
SPIN
1999
Springer
15 years 11 months ago
Model Checking for Managers
Model checking is traditionally applied to computer system design. It has proven to be a valuable technique. However, it requires detailed specifications of systems and requirement...
Wil Janssen, Radu Mateescu, Sjouke Mauw, Peter Fen...
MHCI
2005
Springer
16 years 18 days ago
Understanding the role of image recognition in mobile tour guides
Users of mobile tour guides often express a strong desire for the system to be able to provide information on arbitrary objects they encounter during their visit – akin to point...
Nigel Davies, Keith Cheverst, Alan J. Dix, Andre H...
CSCW
2004
ACM
15 years 7 months ago
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication
Abstract. In order to support co-located collaboration, many researchers are now investigating how to effectively augment tabletops with electronic displays. As far back as 1988, o...
Russell Kruger, M. Sheelagh T. Carpendale, Stacey ...