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» Interaction design patterns for computers in sociable use
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CHI
2006
ACM
16 years 7 months ago
Zone and polygon menus: using relative position to increase the breadth of multi-stroke marking menus
We present Zone and Polygon menus, two new variants of multi-stroke marking menus that consider both the relative position and orientation of strokes. Our menus are designed to in...
Shengdong Zhao, Maneesh Agrawala, Ken Hinckley
CHI
2004
ACM
16 years 7 months ago
Think different: increasing online community participation using uniqueness and group dissimilarity
Online communities can help people form productive relationships. Unfortunately, this potential is not always fulfilled: many communities fail, and designers don't have a sol...
Pamela J. Ludford, Dan Cosley, Dan Frankowski, Lor...
CHI
2010
ACM
15 years 7 months ago
Designing with mobile digital storytelling in rural Africa
We reflect on activities to design a mobile application to enable rural people in South Africa's Eastern Cape to record and share their stories, which have implications for `...
Nicola J. Bidwell, Thomas Reitmaier, Gary Marsden,...
CHI
2010
ACM
16 years 2 months ago
Bringing the field into focus: user-centered design of a patient expertise locator
Managing personal aspects of health is challenging for many patients, particularly those facing a serious condition such as cancer. Finding experienced patients, who can share the...
Andrea Civan-Hartzler, David W. McDonald, Chris Po...
CHI
2009
ACM
16 years 7 months ago
Aesthetics matter: leveraging design heuristics to synthesize visually satisfying handheld interfaces
We present a tool for automatically generating UI layouts for handheld devices based on design principles. This tool introduces a gestalt approach to visual interface design rathe...
Yeonsoo Yang, Scott R. Klemmer