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MHCI
2009
Springer
16 years 1 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
VIS
2007
IEEE
239views Visualization» more  VIS 2007»
16 years 8 months ago
Moment Invariants for the Analysis of 2D Flow Fields
We present a novel approach for analyzing two-dimensional (2D) flow field data based on the idea of invariant moments. Moment invariants have traditionally been used in computer vi...
Michael Schlemmer, Manuel Heringer, Florian Morr...
ACMACE
2005
ACM
16 years 21 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CHI
2009
ACM
16 years 7 months ago
Evaluating existing audio CAPTCHAs and an interface optimized for non-visual use
Audio CAPTCHAs were introduced as an accessible alternative for those unable to use the more common visual CAPTCHAs, but anecdotal accounts have suggested that they may be more di...
Jeffrey P. Bigham, Anna Cavender
CHI
2007
ACM
16 years 7 months ago
A gestural input through finger writing on a textured pad
We describe a new input method that utilizes patterned vibration that is generated through the finger writing on a textured pad. Using a flexible or a foldable textured pad which ...
Ji-Eun Kim, John Sunwoo, Yong-Ki Son, Dong-Woo Lee...