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» Interaction design patterns for computers in sociable use
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VRST
2003
ACM
16 years 4 days ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
EUROCRYPT
2008
Springer
15 years 8 months ago
Efficient Two Party and Multi Party Computation Against Covert Adversaries
Recently, Aumann and Lindell introduced a new realistic security model for secure computation, namely, security against covert adversaries. The main motivation was to obtain secure...
Vipul Goyal, Payman Mohassel, Adam Smith
CIARP
2009
Springer
16 years 1 months ago
Analysis of the GRNs Inference by Using Tsallis Entropy and a Feature Selection Approach
Abstract. An important problem in the bioinformatics field is to understand how genes are regulated and interact through gene networks. This knowledge can be helpful for many appl...
Fabrício Martins Lopes, Evaldo A. de Olivei...
APCHI
2004
IEEE
15 years 10 months ago
The Degree of Usability from Selected DVD Menus and Their Navigational Systems
Abstract. The purpose of this research is to investigate the usability of DVD interfaces via their menus and navigation, inspired by Donald Norman who has had a pivotal role in use...
Guy Wood-Bradley, Malcolm Campbell
BCSHCI
2008
15 years 8 months ago
Human-centric framework for perceptually adaptive interfaces
Multimodal interfaces have long held the promise of enhanced and effective human machine interaction. The ultimate goal of multimodal interfaces is to facilitate human activity al...
Priyamvada Tripathi