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» Interaction design patterns for computers in sociable use
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CHI
2008
ACM
16 years 7 months ago
Target acquisition with camera phones when used as magic lenses
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
Michael Rohs, Antti Oulasvirta
CHI
2008
ACM
16 years 7 months ago
Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces
We explore the feasibility of muscle-computer interfaces (muCIs): an interaction methodology that directly senses and decodes human muscular activity rather than relying on physic...
T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin...
CHI
1998
ACM
15 years 11 months ago
Coincident Display Using Haptics and Holographic Video
In this paper, we describe the implementation of a novel system which enables a user to “carve” a simple free-standing electronic holographic image using a force-feedback devi...
Wendy Plesniak, Ravikanth Pappu
CHI
2007
ACM
16 years 7 months ago
An interface to aid rural health workers in the preliminary diagnosis of cataract at the slit lamp using LOCS III
In India there is an inequitable distribution of wealth & resources; while 70 % of population lives in villages, about 80 % of ophthalmologists practice in cities [4]. India h...
Satyendra Kumar Nainwal
CVPR
2001
IEEE
16 years 9 months ago
Component-based Face Detection
We present a component-based, trainable system for detecting frontal and near-frontal views of faces in still gray images. The system consists of a two-level hierarchy of Support ...
Bernd Heisele, Thomas Serre, Massimiliano Pontil, ...