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» Interaction design patterns for computers in sociable use
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HUC
2009
Springer
15 years 11 months ago
ViridiScope: design and implementation of a fine grained power monitoring system for homes
A key prerequisite for residential energy conservation is knowing when and where energy is being spent. Unfortunately, the current generation of energy reporting devices only prov...
Younghun Kim, Thomas Schmid, Zainul Charbiwala, Ma...
ACMACE
2006
ACM
15 years 10 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
CATA
2003
15 years 8 months ago
A Restaurant Finder using Belief-Desire-Intention Agent Model and Java Technology
It is becoming more important to design systems capable of performing high-level management and control tasks in interactive dynamic environments. At the same time, it is difficul...
Dongqing Lin, Thomas P. Wiggen, Chang-Hyun Jo
MOBILITY
2009
ACM
16 years 1 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
DAGM
2003
Springer
16 years 3 days ago
A Computational Model of Early Auditory-Visual Integration
We introduce a computational model of sensor fusion based on the topographic representations of a ”two-microphone and one camera” configuration. Our aim is to perform a robust...
Carsten Schauer, Horst-Michael Gross