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» Interaction design patterns for computers in sociable use
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MHCI
2004
Springer
16 years 7 days ago
Interactive Positioning Based on Object Visibility
Abstract. In this paper we describe a new method and user interface for interactive positioning of a mobile device. The key element of this method is a questionanswer style dialogu...
Christian Kray, Gerd Kortuem
177
Voted
CHI
2007
ACM
16 years 7 months ago
Shift: a technique for operating pen-based interfaces using touch
Retrieving the stylus of a pen-based device takes time and requires a second hand. Especially for short intermittent interactions many users therefore choose to use their bare fin...
Daniel Vogel, Patrick Baudisch
168
Voted
APCHI
2004
IEEE
15 years 10 months ago
Understanding Interaction Experience in Mobile Learning
The convergence of mobile technology and e-learning has generated considerable excitement among both practitioners and academics. Mass media continually promotes novel idea about m...
Fariza Hanis Abdul Razak
CHI
2009
ACM
16 years 7 months ago
WIIS: multimodal simulation for exploring the world beyond visual sense
This paper describes a pilot study of a computer simulation called WIIS, which is designed to extend students' learning experience of the sizes of the objects beyond human vi...
Minyoung Song, Chris Quintana
167
Voted
CHI
2003
ACM
16 years 7 months ago
Just blink your eyes: a head-free gaze tracking system
We propose a head-free, easy-setup gaze tracking system designed for a gaze-based Human-Computer Interaction. Our system enables the user to interact with the computer soon after ...
Takehiko Ohno, Naoki Mukawa, Shinjiro Kawato