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» Interaction design patterns for computers in sociable use
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AMI
2009
Springer
16 years 1 months ago
I Bet You Look Good on the Wall: Making the Invisible Computer Visible
The design ideal of the invisible computer, prevalent in the vision of ambient intelligence (AmI), has led to a number of interaction challenges. The complex nature of AmI environm...
Jo Vermeulen, Jonathan Slenders, Kris Luyten, Kari...
179
Voted
CANDC
2005
ACM
15 years 8 months ago
Exhibition: computational schemes for biomimetic sculpture
The Mid-Ocean Studio, Brown University’s SHAPE lab, and Goldsmiths College are collaborating on a prototype system for the automatic evolution of biomimetic sculpture using stru...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
ICCHP
2010
Springer
15 years 10 months ago
Automatic Checking of Alternative Texts on Web Pages
For people who cannot see non-textual web content, such as images, maps or audio files, the alternative texts are crucial to understand and use the content. Alternate texts are of...
Morten Goodwin Olsen, Mikael Snaprud, Annika Nietz...
196
Voted
UIST
2004
ACM
16 years 8 days ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
ICS
2011
Tsinghua U.
14 years 10 months ago
Page placement in hybrid memory systems
Phase-Change Memory (PCM) technology has received substantial attention recently. Because PCM is byte-addressable and exhibits access times in the nanosecond range, it can be used...
Luiz E. Ramos, Eugene Gorbatov, Ricardo Bianchini