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» Interaction design patterns for computers in sociable use
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175
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TEI
2010
ACM
135views Hardware» more  TEI 2010»
16 years 1 months ago
Hands and fingers: a mobile platform for a person-centric network of computational objects
We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
John Kestner, Henry Holtzman
HUC
2003
Springer
16 years 2 days ago
The Design of a Context-Aware Home Media Space for Balancing Privacy and Awareness
Traditional techniques for balancing privacy and awareness in video media spaces, like blur filtration, have been proven to be ineffective for compromising home situations involvin...
Carman Neustaedter, Saul Greenberg
CSCWD
2009
Springer
15 years 11 months ago
Designing and evaluating interfaces for mobile groupware systems
Mobile cooperative systems can facilitate cooperation by improving the flexibility of usage. However, mobile devices present some constraints that become the design and implement...
Carla Diacui Medeiros Berkenbrock, Alexandre Parra...
CCECE
2006
IEEE
16 years 28 days ago
Survey of Biological High Performance Computing: Algorithms, Implementations and Outlook Research
During recent years there has been an explosive growth of biological data coming from genome projects, proteomics, protein structure determination, and the rapid expansion in digi...
Nasreddine Hireche, J. M. Pierre Langlois, Gabriel...
234
Voted
VLUDS
2010
212views Visualization» more  VLUDS 2010»
15 years 1 months ago
Open Problems in Computational Steering of Massive Parallel Unstructured Grid Based CFD Simulations
Traditionally, analysis of flow fields resulting from computational fluid dynamics (CFD) calculations is a sequential process. The flow area defined by surrounding geometry is tes...
Christian Wagner