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» Interaction design patterns for computers in sociable use
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192
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ACMACE
2008
ACM
15 years 9 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
166
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CHI
2009
ACM
16 years 7 months ago
Tilt techniques: investigating the dexterity of wrist-based input
Most studies on tilt based interaction can be classified as point-designs that demonstrate the utility of wrist-tilt as an input medium; tilt parameters are tailored to suit the s...
Mahfuz Rahman, Sean Gustafson, Pourang Irani, Srir...
HRI
2006
ACM
16 years 25 days ago
Socially distributed perception
This paper presents a robot search task (social tag) that uses social interaction, in the form of asking for help, as an integral component of task completion. We define socially...
Marek P. Michalowski, Carl F. DiSalvo, Dída...
178
Voted
LAWEB
2009
IEEE
16 years 1 months ago
Conceptual Metaphors for Designing Multi-cultural Applications
—This paper proposes a set of conceptual metaphors for the design of multi-cultural systems. The work is part of a long-term study to adapt the International Children's Digi...
Luciana Cardoso de Castro Salgado, Clarisse Siecke...
152
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ICTAI
2008
IEEE
16 years 1 months ago
Automatic Design of Robot Behaviors through Constraint Network Acquisition
Control architectures, such as the LAAS architecture [1], CLARATY [12] and HARPIC [9], have been developped to provide autonomy to robots. To achieve a robot’s task, these contr...
Mathias Paulin, Christian Bessiere, Jean Sallantin