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» Interaction design patterns for computers in sociable use
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HCI
2007
15 years 8 months ago
A System for Adaptive Multimodal Interaction in Crisis Environments
In the recent years multimodal interfaces have acquired an important role in human computer interaction applications. Subsequently these interfaces become more and more human-orien...
Dragos Datcu, Zhenke Yang, Léon J. M. Rothk...
216
Voted
CGF
2002
145views more  CGF 2002»
15 years 6 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
VR
2010
IEEE
205views Virtual Reality» more  VR 2010»
15 years 5 months ago
Exploring individual user differences in the 2D/3D interaction with medical image data
Abstract User-centered design is often performed without regard to individual user differences. In this paper, we report results of an empirical study aimed to evaluate whether com...
Elena V. Zudilova-Seinstra, Boris W. van Schooten,...
IFM
2004
Springer
125views Formal Methods» more  IFM 2004»
16 years 6 days ago
Formally Justifying User-Centred Design Rules: A Case Study on Post-completion Errors
Abstract. Interactive systems combine a human operator with a computer. Either may be a source of error. The veri cation processes used must ensure both the correctness of the comp...
Paul Curzon, Ann Blandford
UIST
2005
ACM
16 years 12 days ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Andrew D. Wilson