Sciweavers

4581 search results - page 365 / 917
» Interaction design patterns for computers in sociable use
Sort
View
GRAPHICSINTERFACE
2000
15 years 8 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
CAL
2002
15 years 6 months ago
MinneSPEC: A New SPEC Benchmark Workload for Simulation-Based Computer Architecture Research
Abstract-- Computer architects must determine how to most effectively use finite computational resources when running simulations to evaluate new architectural ideas. To facilitate...
A. J. KleinOsowski, David J. Lilja
CHI
2008
ACM
16 years 7 months ago
Use and reuse of shared lists as a social content type
Social networking sites support a variety of shared content types such as photos, videos, or music. More structured or form-based social content types are not mainstream but we ha...
Werner Geyer, Casey Dugan, Joan Morris DiMicco, Da...
CHI
2005
ACM
16 years 7 months ago
How to make secure email easier to use
Cryptographically protected email has a justly deserved reputation of being difficult to use. Based on an analysis of the PEM, PGP and S/MIME standards and a survey of 470 merchan...
Simson L. Garfinkel, David Margrave, Jeffrey I. Sc...
CHI
2003
ACM
16 years 7 months ago
Ethnographic interviews guide design of ford vehicles website
This case study describes ethnographic interviews with vehicle buyers to learn how they make purchase decisions. The research was conducted for J. Walter Thompson (JWT), the digit...
Lori Anschuetz, Stephanie Rosenbaum