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» Interaction design patterns for computers in sociable use
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ACMDIS
2010
ACM
15 years 7 months ago
A tale of two publics: democratizing design at the margins
The design and use of Information and Communication Technology (ICT) has now evolved beyond its workplace origins to the wider public, expanding to people who live at the margins ...
Christopher A. Le Dantec, Jim Christensen, Mark Ba...
178
Voted
MM
2006
ACM
145views Multimedia» more  MM 2006»
16 years 23 days ago
Interactive mosaic generation for video navigation
Navigation through large multimedia collections that include videos and images still remains a hard problem. In this paper, we introduce a novel method to visualize and navigate t...
Kihwan Kim, Irfan A. Essa, Gregory D. Abowd
WSCG
2004
165views more  WSCG 2004»
15 years 8 months ago
Client-Server Infrastructure for Interactive 3D Multi-User Environments
Multi-user environments, using 3D graphics, more and more find their way into areas like e-business, entertainment and cooperative work. Due to the increasing capabilities of hard...
Ingo Soetebier, Horst Birthelmer, Jörg Sahm
HPCA
2002
IEEE
16 years 7 months ago
Evaluation of a Multithreaded Architecture for Cellular Computing
Cyclops is a new architecture for high performance parallel computers being developed at the IBM T. J. Watson Research Center. The basic cell of this architecture is a single-chip...
Calin Cascaval, José G. Castaños, Lu...
PPOPP
2009
ACM
16 years 1 months ago
NePalTM: design and implementation of nested parallelism for transactional memory systems
Abstract. Transactional memory (TM) promises to simplify construction of parallel applications by allowing programmers to reason about interactions between concurrently executing c...
Haris Volos, Adam Welc, Ali-Reza Adl-Tabatabai, Ta...