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» Interaction design patterns for computers in sociable use
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SIGCOMM
2010
ACM
15 years 7 months ago
LokVaani: demonstrating interactive voice in Lo3
In this work, we consider the goal of enabling effective voice communication in a TDMA, multi-hop mesh network, using low cost and low power platforms. We consider two primary usa...
Vijay Gabale, Bhaskaran Raman, Kameswari Chebrolu,...
ACMACE
2005
ACM
16 years 11 days ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
EUC
2008
Springer
15 years 8 months ago
Analyzing Privacy Designs of Mobile Social Networking Applications
The combined advances of open mobile platforms and online social networking applications (SNAs) are driving pervasive computing to the real-world users, as the mobile SNAs are exp...
Guanling Chen, Faruq Rahman
CGVR
2006
15 years 8 months ago
A Parametric Model for Automotive Packaging and Ergonomics Design
- This paper describes the capabilities of a parametric model developed to perform design and analysis tasks in the areas of advanced engineering activities during the development ...
Vivek Bhise, Anita Pillai
ACMIDC
2008
15 years 8 months ago
Developing a multi-user virtual environment for adolescent psychotherapy
This paper discusses the early use of a prototype multiuser virtual environment (MUVE) designed to enhance traditional, office-based adolescent psychotherapy. Keywords Multi-playe...
Daniel Gillette