Sciweavers

4581 search results - page 352 / 917
» Interaction design patterns for computers in sociable use
Sort
View
INTERNET
2006
156views more  INTERNET 2006»
15 years 6 months ago
Service Mosaic: A Model-Driven Framework for Web Services Life-Cycle Management
Web services provide abstractions for simplifying integration at lower levels of the interaction stacks, they don't yet help simplify integration at higher abstraction levels ...
Boualem Benatallah, Fabio Casati, Farouk Toumani, ...
ACMACE
2005
ACM
16 years 11 days ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
ACL
2012
13 years 9 months ago
SITS: A Hierarchical Nonparametric Model using Speaker Identity for Topic Segmentation in Multiparty Conversations
One of the key tasks for analyzing conversational data is segmenting it into coherent topic segments. However, most models of topic segmentation ignore the social aspect of conver...
Viet-An Nguyen, Jordan L. Boyd-Graber, Philip Resn...
VISUALIZATION
2000
IEEE
15 years 11 months ago
Navigating high-dimensional spaces to support design steering
Throughout the design cycle, visualization, whether a sketch scribbled on the back of a spare piece of paper or a fully detailed drawing, has been the mainstay of design: we need ...
Helen Wright, Ken Brodlie, Tim David
HAPTICS
2002
IEEE
15 years 11 months ago
Autostereoscopic and Haptic Visualization for Space Exploration and Mission Design
We have developed a multi-modal virtual environment set-up by fusing visual and haptic images through the use of a new autostereoscopic display and a force-feedback haptic device....
Cagatay Basdogan, Mitchell J. H. Lum, Jose Salcedo...