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» Interaction design patterns for computers in sociable use
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CHI
2007
ACM
16 years 7 months ago
Celerometer and idling reminder: persuasive technology for school bus eco-driving
We are designing a feedback system to encourage more fuel-efficient driving habits among school-bus drivers. We chose to design for the school bus because as one of the largest pu...
Tyler Pace, Shruti Ramalingam, David Roedl
TEI
2010
ACM
133views Hardware» more  TEI 2010»
16 years 1 months ago
Move it!: puppetry for creativity
This project studied the influence of kinesthetic intelligences on creativity in young children. To understand this relationship preschoolers were observed in their daycare setti...
Jasmine M. Williams
NIPS
2004
15 years 8 months ago
Identifying Protein-Protein Interaction Sites on a Genome-Wide Scale
Protein interactions typically arise from a physical interaction of one or more small sites on the surface of the two proteins. Identifying these sites is very important for drug ...
Haidong Wang, Eran Segal, Asa Ben-Hur, Daphne Koll...
ACMDIS
2004
ACM
16 years 7 days ago
Making tea: iterative design through analogy
The success of translating an analog or manual practice into a digital interactive system may depend on how well that translation captures not only the functional what and how asp...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...
HRI
2009
ACM
16 years 1 months ago
The oz of wizard: simulating the human for interaction research
The Wizard of Oz experiment method has a long tradition of acceptance and use within the field of human-robot interaction. The community has traditionally downplayed the importanc...
Aaron Steinfeld, Odest Chadwicke Jenkins, Brian Sc...