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» Interaction design patterns for computers in sociable use
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DIGRA
2005
Springer
16 years 10 days ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
SIGGRAPH
2010
ACM
15 years 11 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
ACMDIS
2000
ACM
15 years 11 months ago
Browsers with Changing Parts: A Catalog Explorer for Philip Glass' Website
The development of navigational tools for a web site devoted to a catalog of musical compositions offers a variety of design challenges. A combination of techniques developed from...
Harry Hochheiser
IPPS
2002
IEEE
15 years 11 months ago
Java Mirrors: Building Blocks for Remote Interaction
Java mirror objects are building blocks for integrating web-based with high performance applications. This paper demonstrates the utility of mirror objects for construction of rem...
Yuan Chen, Karsten Schwan, David W. Rosen
ICVS
2001
Springer
15 years 11 months ago
A Real-Time Vision Module for Interactive Perceptual Agents
Interactive robotics demands real-time visual information about the environment. Real time vision processing, however, places a heavy load on the robot’s limited resources, and m...
Bruce A. Maxwell, Nathaniel Fairfield, Nikolas Joh...