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» Interaction design patterns for computers in sociable use
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SIGGRAPH
1996
ACM
15 years 11 months ago
Interactive Multiresolution Surface Viewing
Multiresolution analysis has been proposed as a basic tool supporting compression, progressive transmission, and level-of-detail control of complex meshes in a unified and theoret...
Andrew Certain, Jovan Popovic, Tony DeRose, Tom Du...
RECOMB
2007
Springer
16 years 7 months ago
Design of Compact, Universal DNA Microarrays for Protein Binding Microarray Experiments
Our group has recently developed a compact, universal protein binding microarray (PBM) that can be used to determine the binding preferences of transcription factors (TFs) [1]. Thi...
Anthony A. Philippakis, Aaron M. Qureshi, Michael ...
CHI
2009
ACM
16 years 7 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
ISVLSI
2005
IEEE
101views VLSI» more  ISVLSI 2005»
16 years 11 days ago
eWatch: Context Sensitive System Design Case Study
In this paper, we introduce a novel context sensitive system design paradigm. Multiple sensors/ computational architecture, in the form of our eWatch device, is used to infer the ...
Asim Smailagic, Daniel P. Siewiorek, Uwe Maurer, A...
EUROITV
2008
Springer
15 years 8 months ago
Interactive Coffee Tables: Interfacing TV within an Intuitive, Fun and Shared Experience
Watching television is usually a shared experience allowing family or friends that share the same viewing interests to watch, comment and enjoy programs together. The interaction p...
Radu-Daniel Vatavu, Stefan Gheorghe Pentiuc