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» Interaction design patterns for computers in sociable use
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CHI
2007
ACM
16 years 7 months ago
Tangible user interfaces in context and theory
Tangible User Interface (TUI) research has become increasingly widespread over the past 25 years. It is an essential component of Ubiquitous Computing and Augmented Reality resear...
Alan F. Blackwell, George W. Fitzmaurice, Lars Eri...
TABLETOP
2007
IEEE
16 years 1 months ago
Distributed Tabletops: Supporting Remote and Mixed-Presence Tabletop Collaboration
Mixed-presence tabletop interfaces aim to support collaboration between remote groups. However, it is unclear why tabletop interaction techniques should be important for mixed-pre...
Peter Robinson, Philip Tuddenham
CHI
2010
ACM
16 years 1 months ago
Communicating software agreement content using narrative pictograms
This paper presents narrative pictograms, diagrams designed to convey the abstract concepts of a software agreement. Narrative pictograms arose out of a need to increase the chanc...
Matthew Kay, Michael Terry
EICS
2010
ACM
15 years 12 months ago
How assessing plasticity design choices can improve UI quality: a case study
In Human Computer Interaction, plasticity refers to the capacity of User Interfaces (UIs) to withstand variations of context of use while preserving quality in use. Frequently, in...
Audrey Serna, Gaëlle Calvary, Dominique L. Sc...
AUTOMOTIVEUI
2009
ACM
16 years 1 months ago
Design space for driver-based automotive user interfaces
Over the last 100 years it has become much easier to operate a car. However in recent years the number of functions a user can control while driving has greatly increased. Infotai...
Dagmar Kern, Albrecht Schmidt