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» Interaction design patterns for computers in sociable use
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UIST
2010
ACM
15 years 4 months ago
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
Instrumented with multiple depth cameras and projectors, LightSpace is a small room installation designed to explore a variety of interactions and computational strategies related...
Andrew D. Wilson, Hrvoje Benko
CONEXT
2008
ACM
15 years 8 months ago
TDM MAC protocol design and implementation for wireless mesh networks
We present the design, implementation, and evaluation of a Time Division Multiplex (TDM) MAC protocol for multihop wireless mesh networks using a programmable wireless platform. E...
Dimitrios Koutsonikolas, Theodoros Salonidis, Henr...
MHCI
2009
Springer
16 years 1 months ago
Hands on music: physical approach to interaction with digital music
Mobile users listen to large digital music libraries with thousands of songs. Browsing such libraries in mobile contexts is difficult due to constraints of the context and devices...
Janne Bergman, Jarmo Kauko, Jaakko Keränen
HCI
2009
15 years 4 months ago
Enabling Interactive Access to Web Tables
Tables are widely used in web pages. Unfortunately, most web tables can only be passively accessed but cannot be interactively accessed, that is, users can view information display...
Xin Yang, Wenchang Xu, Yuanchun Shi
FPLAY
2008
15 years 8 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham