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» Interaction design patterns for computers in sociable use
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ACMACE
2005
ACM
16 years 10 days ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
PARLE
1987
15 years 10 months ago
Emulating Digital Logic using Transputer Networks (very High Parallelism = Simplicity = Performance)
Modern VLSI technology has changed the economic rules by which the balance between processing power, memory and communications is decided in computing systems. This will have a pr...
Peter H. Welch
CHI
2004
ACM
16 years 7 months ago
Design of an audience voting system for the Olympic games
In this paper we describe an audience voting system which can be used for all kinds of judged sport events like diving, synchronised swimming, gymnastics, and ice-skating. The bas...
Ramon Schalleck, Marcin Bober, Heiko Drewes
CHI
2007
ACM
15 years 10 months ago
An exploration of web-based monitoring: implications for design
Monitoring occurs when users return to previously viewed web pages to view new or updated information. While tools exist to support web-based monitoring, we know little about the ...
Melanie Kellar, Carolyn R. Watters, Kori M. Inkpen
SIGMOD
2009
ACM
202views Database» more  SIGMOD 2009»
16 years 7 months ago
ZStream: a cost-based query processor for adaptively detecting composite events
Composite (or Complex) event processing (CEP) systems search sequences of incoming events for occurrences of userspecified event patterns. Recently, they have gained more attentio...
Yuan Mei, Samuel Madden