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» Interaction design patterns for computers in sociable use
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CHI
2009
ACM
15 years 11 months ago
Getting sidetracked: display design and occasioning photo-talk with the photohelix
In this paper we discuss some of our recent research work designing tabletop interfaces for co-located photo sharing. We draw particular attention to a specific feature of an inte...
Otmar Hilliges, David Shelby Kirk
CHI
1999
ACM
15 years 11 months ago
The Design and Evaluation of a High-Performance Soft Keyboard
The design and evaluation of a high performance soft keyboard for mobile systems are described. Using a model to predict the upper-bound text entry rate for soft keyboards, we des...
I. Scott MacKenzie, Shawn X. Zhang
CHINZ
2005
ACM
15 years 8 months ago
The territory is the map: designing navigational aids
It has been shown that people encounter difficulties in using representations and devices designed to assist navigating unfamiliar terrain. Literature review and self-reported vis...
Nicola J. Bidwell, Christopher Lueg, Jeff Axup
TOG
2002
153views more  TOG 2002»
15 years 6 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
ECAL
2003
Springer
15 years 12 months ago
Evolving Fractal Gene Regulatory Networks for Robot Control
Fractal proteins are a new evolvable method of mapping genotype to phenotype through a developmental process, where genes are expressed into proteins comprised of subsets of the Ma...
Peter J. Bentley