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» Interaction design patterns for computers in sociable use
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HICSS
2007
IEEE
126views Biometrics» more  HICSS 2007»
16 years 1 months ago
Enriching Literature Reviews with Computer-Assisted Research Mining. Case: Profiling Group Support Systems Research
In this paper we discuss and demonstrate how traditional literature reviews may be enriched by computer-assisted research profiling. Research profiling makes use of sophisticated ...
Johanna Bragge, Sami Relander, Anne Sunikka, Petri...
206
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HICSS
2003
IEEE
134views Biometrics» more  HICSS 2003»
16 years 1 days ago
User Centred Opportunities for Supporting Consumer Behaviour Through Handheld and Ubiquitous Computing
Moving around our physical environment, we are surrounded and interact with information that exhorts and stimulates us to buy things. For most of us, not all of these impulses are...
Kenton O'Hara, Mark Perry
AUIC
2000
IEEE
15 years 11 months ago
Programming without a Computer: A New Interface for Children under Eight
Electronic Blocks are a new programming interface, designed for children aged between three and eight years. The Electronic Blocks programming environment includes sensor blocks, ...
Peta Wyeth, Helen C. Purchase
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 7 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
APGV
2005
ACM
129views Visualization» more  APGV 2005»
16 years 9 days ago
A closer look at texture metrics
This paper presents some insights into perceptual metrics for texture pattern categorization. An increasing number of researchers in the field of visualization are trying to explo...
Haleh Hagh-Shenas, Victoria Interrante