Sciweavers

4581 search results - page 304 / 917
» Interaction design patterns for computers in sociable use
Sort
View
CHI
2005
ACM
16 years 7 months ago
eMoto: affectively involving both body and mind
It is known that emotions are experienced by both body and mind. Oftentimes, emotions are evoked by sub-symbolic stimuli, such as colors, shapes, gestures, or music. We have built...
Anna Ståhl, Kristina Höök, Petra S...
CHI
2010
ACM
16 years 1 months ago
The design and evaluation of an end-user-deployable, whole house, contactless power consumption sensor
We present the design, development, and evaluation of an end-user installable, whole house power consumption sensing system capable of gathering accurate real-time power use that ...
Shwetak N. Patel, Sidhant Gupta, Matthew S. Reynol...
CSCW
2008
ACM
15 years 8 months ago
The computational geowiki: what, why, and how
Google Maps and its spin-offs are highly successful, but they have a major limitation: users see only pictures of geographic data. These data are inaccessible except by limited ve...
Reid Priedhorsky, Loren G. Terveen
DEXAW
2005
IEEE
127views Database» more  DEXAW 2005»
16 years 11 days ago
A Key Establishment IP-Core for Ubiquitous Computing
A most critical and complex issue with regard to constrained devices in the ubiquitous and pervasive computing setting is secure key exchange. The restrictions motivate the invest...
Markus Volkmer, Sebastian Wallner
SEM
2004
Springer
16 years 2 days ago
Supporting Generalized Context Interactions
Abstract. Context-awareness refers to a computing model where application behavior is driven by a continually-changing environment. Mobile computing poses unique challenges to cont...
Gregory Hackmann, Christine Julien, Jamie Payton, ...