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» Interaction design patterns for computers in sociable use
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CHI
2006
ACM
16 years 7 months ago
Participatory design with proxies: developing a desktop-PDA system to support people with aphasia
In this paper, we describe the design and preliminary evaluation of a hybrid desktop-handheld system developed to support individuals with aphasia, a disorder which impairs the ab...
Jordan L. Boyd-Graber, Sonya S. Nikolova, Karyn Mo...
CHIMIT
2007
ACM
15 years 10 months ago
Managing technology use and learning in nonprofit community organizations: methodological challenges and opportunities
We are investigating how to empower nonprofit community organizations to develop the information technology management practices required to carry out their civic goals. We highli...
Cecelia Merkel, Umer Farooq, Lu Xiao, Craig H. Gan...
APPINF
2003
15 years 8 months ago
Software Testing for Ubiquitous Computing Devices
We describe an approach for building and testing software for ubiquitous computing. The approach provides application-level emulators of ubiquitous devices. Since each emulator is...
Ichiro Satoh
134
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CHI
2005
ACM
16 years 7 months ago
Effects of reproduction equipment on interaction with a spatial audio interface
Spatial audio displays have been criticized because the use of headphones may isolate users from their real world audio environment. In this paper we study the effects of three ty...
Georgios N. Marentakis, Stephen A. Brewster
ISWC
2003
IEEE
16 years 15 hour ago
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...