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» Interaction design patterns for computers in sociable use
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CLOUD
2010
ACM
15 years 11 months ago
Fluxo: a system for internet service programming by non-expert developers
Over the last 10–15 years, our industry has developed and deployed many large-scale Internet services, from e-commerce to social networking sites, all facing common challenges i...
Emre Kiciman, V. Benjamin Livshits, Madanlal Musuv...
165
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CSCWD
2004
Springer
16 years 4 days ago
Groupware System Design and the Context Concept
The concept of context can be advantageously applied to the Computer-Supported Cooperative Work field. The term awareness has traditionally been used in this area without explicit ...
Marcos R. S. Borges, Patrick Brézillon, Jos...
AVI
2006
15 years 8 months ago
An integrated task-based framework for the design and evaluation of visualizations to support preferential choice
In previous work, we proposed ValueCharts, a set of visualizations and interactive techniques to support the inspection of linear models of preferences. We now identify the need t...
Jeanette Bautista, Giuseppe Carenini
CHI
2011
ACM
14 years 10 months ago
No clicks, no problem: using cursor movements to understand and improve search
Understanding how people interact with search engines is important in improving search quality. Web search engines typically analyze queries and clicked results, but these actions...
Jeff Huang, Ryen W. White, Susan T. Dumais
AINA
2005
IEEE
16 years 11 days ago
mPATH: An Interactive Visualization Framework for Behavior History
This paper presents an interactive analysis and visualization framework for behavior histories, called mPATH framework. In ubiquitous computing environment, it is possible to infe...
Masaki Ito, Jin Nakazawa, Hideyuki Tokuda