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» Interaction design patterns for computers in sociable use
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AIS
2006
Springer
15 years 6 months ago
Developing methods to understand discourse and workspace in distributed computer-mediated interaction
This paper presents on-going research towards understanding the discourse and workspace in computer mediated interactions. More specifically we present the development of a series...
Renate Fruchter, Humberto Cavallin

Publication
139views
15 years 6 months ago
Separation of concerns in compiler development using aspect-orientation
A major difficulty in compiler development regards the proper modularization of concerns among the various compiler phases. The traditional object-oriented development paradigm ha...
181
Voted
ACMACE
2008
ACM
15 years 8 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
166
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CHI
2009
ACM
15 years 11 months ago
The people-prototype problem: understanding the interaction between prototype format and user group
When gathering feedback about an envisioned system, prototypes communicate design ideas to user groups. However, it is unclear how user responses are affected by prototype format....
Katherine M. Sellen, Micheal Massimi, Danielle M. ...
PERSUASIVE
2010
Springer
15 years 5 months ago
Animate Objects: How Physical Motion Encourages Public Interaction
The primary challenge for information terminals, kiosks, and incidental use systems of all sorts, is that of getting the “first click” from busy passersby. This paper presents ...
Wendy Ju, David Sirkin