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» Interaction design patterns for computers in sociable use
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CHI
2004
ACM
16 years 7 months ago
Communicating emotions in online chat using physiological sensors and animated text
We present a chat system that uses animated text associated with emotional information to show the affective state of the user. The system obtains the affective state of a chat us...
Hua Wang, Helmut Prendinger, Takeo Igarashi
BMCBI
2007
120views more  BMCBI 2007»
15 years 6 months ago
Phylo-mLogo: an interactive and hierarchical multiple-logo visualization tool for alignment of many sequences
Background: When aligning several hundreds or thousands of sequences, such as epidemic virus sequences or homologous/orthologous sequences of some big gene families, to reconstruc...
Arthur Chun-Chieh Shih, D. T. Lee, Chin-Lin Peng, ...
CHI
2010
ACM
16 years 1 months ago
iCanDraw: using sketch recognition and corrective feedback to assist a user in drawing human faces
When asked to draw, many people are hesitant because they consider themselves unable to draw well. This paper describes the first system for a computer to provide direction and fe...
Daniel Dixon, Manoj Prasad, Tracy Hammond
HRI
2009
ACM
16 years 1 months ago
Probo: a testbed for human robot interaction
The concept of the huggable robot Probo is a result of the desire to improve the living conditions of children in hospital environment. These children need distraction and lots of...
Kristof Goris, Jelle Saldien, Dirk Lefeber
CSE
2009
IEEE
16 years 1 months ago
Social Interaction History: A Framework for Supporting Exploration of Social Information Spaces
— Social interaction history refers to traces of social interaction in information spaces. These traces have potential to help users explore and navigate through information spac...
Indratmo, Julita Vassileva