Sciweavers

4581 search results - page 294 / 917
» Interaction design patterns for computers in sociable use
Sort
View
CHI
2005
ACM
16 years 7 months ago
DeDe: design and evaluation of a context-enhanced mobile messaging system
This paper presents the design, implementation and validation of an enhanced mobile phone messaging system (DeDe), allowing the sender to define the context in which the message w...
Younghee Jung, Per Persson, Jan Blom
157
Voted
ISWC
2003
IEEE
16 years 5 hour ago
KeyMenu: A Keyboard Based Hierarchical Menu
KeyMenu is a keyboard based hierarchical menu system intended for use on a wearable computer. It is designed for use in conjunction with the Twiddler one–handed wearable keyboar...
Kent Lyons, Nirmal J. Patel, Thad Starner
PE
2008
Springer
143views Optimization» more  PE 2008»
15 years 6 months ago
Improving the performance of large interconnection networks using congestion-control mechanisms
As the size of parallel computers increases, as well as the number of sources per router node, congestion inside the interconnection network rises significantly. In such systems, ...
José Miguel-Alonso, Cruz Izu, José-&...
CHI
2005
ACM
16 years 7 months ago
A gesture-based american sign language game for deaf children
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consist...
Seungyon Claire Lee, Valerie L. Henderson, Harley ...
IUI
2006
ACM
16 years 21 days ago
Interactive learning of structural shape descriptions from automatically generated near-miss examples
Sketch interfaces provide more natural interaction than the traditional mouse and palette tool, but can be time consuming to build if they have to be built anew for each new domai...
Tracy Hammond, Randall Davis