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» Interaction design patterns for computers in sociable use
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CHI
2003
ACM
16 years 7 months ago
Co-experience: the social user experience
This paper presents a critical view of existing models of user experience. These models view experience as the subjective response in the individual's mind. While designers a...
Katja Battarbee
SIGDOC
2005
ACM
16 years 8 days ago
User-centred design and evaluation of ubiquitous services
Theoretical and technological progress has revived the interest in the design of services for the support of co-located human-human communication and collaboration, witnessing the...
Rahat Iqbal, Janienke Sturm, Olga A. Kulyk, Jimmy ...
NORDICHI
2006
ACM
16 years 20 days ago
Designing familiar open surfaces
While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to...
Kristina Höök
GECCO
2004
Springer
175views Optimization» more  GECCO 2004»
16 years 3 days ago
Enhanced Innovation: A Fusion of Chance Discovery and Evolutionary Computation to Foster Creative Processes and Decision Making
Abstract. Human-based genetic algorithms are powerful tools for organizational modeling. If we enhance them using chance discovery techniques, we obtain an innovative approach for ...
Xavier Llorà, Kei Ohnishi, Ying-Ping Chen, ...
GPC
2008
Springer
15 years 7 months ago
Write Once, Run Anywhere - A Survey of Mobile Runtime Environments
The hype surrounding Web 2.0 and technologies such as AJAX shows: The future of distributed application development lies in Rich Internet Applications (RIAs), which are based on h...
Sören Blom, Matthias Book, Volker Gruhn, Rusl...