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» Interaction design patterns for computers in sociable use
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OZCHI
2005
ACM
16 years 8 days ago
Technology for the humdrum: trajectories, interactional needs and a care setting
We report on a care setting where staff looking after ex-psychiatric patients were supported by mobile and stationery communications technology (e.g. mobile phones, a messaging sy...
Connor Graham, Keith Cheverst, Mark Rouncefield
168
Voted
CHI
1997
ACM
15 years 11 months ago
A Prototype Design Tool for Participants in Graphical Multiuser Environments
d in Extended Abstracts, Human Factors in Computing Systems (CHI conference proceedings), Association for Computing Machinery, 1997, pp. 246-247. Originally appeared as Working Pap...
Carol Strohecker, Barbara Barros
ICPR
2008
IEEE
16 years 8 months ago
EK-SVD: Optimized dictionary design for sparse representations
Sparse representations using overcomplete dictionaries are used in a variety of field such as pattern recognition and compression. However, the size of dictionary is usually a tra...
Raazia Mazhar, Paul D. Gader
GI
2009
Springer
15 years 11 months ago
Discovery of Smart Objects in Ubiquitous Environments and the Need for Interaction Metaphors
: In ubiquitous environments computers and smart devices, especially the technical view on them, disappear and users are supported to concentrate on the tasks they actually intend ...
René Reiners
HAPTICS
2009
IEEE
16 years 1 months ago
Toward iconic vibrotactile information display using floor surfaces
This paper presents our preliminary research on haptic displays integrated in floor surfaces. We emphasize potential roles for the latter as vibrotactile communication channels t...
Yon Visell, Alvin Law, Jeremy R. Cooperstock