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» Interaction design patterns for computers in sociable use
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CHI
2005
ACM
16 years 7 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
CHI
2007
ACM
16 years 7 months ago
EMI: a system to improve and promote the use of public transportation
This paper presents a project to improve the public transportation in the city of Huajuapan de Le?n, Oaxaca, M?xico. Interactive Multimedia Stations (EMI, for its Spanish acronym)...
Tonatzin Yutzin Baños, Emmanuel Aquino, Fer...
AINA
2007
IEEE
16 years 1 months ago
Symbiotic Audio Communication on Interactive Transport
Congestion control for compressed audio is a nontrivial pursuit. Audio perception is highly susceptible to disturbance in temporal quality. We recently proposed and implemented a ...
Javed I. Khan, Olufunke I. Olaleye
RT
1999
Springer
15 years 11 months ago
Interactive Virtual Relighting and Remodeling of Real Scenes
Abstract. Lighting design is often tedious due to the required physical manipulation of real light sources and objects. As an alternative, we present an interactive system to virtu...
Céline Loscos, Marie-Claude Frasson, George...
BMCBI
2004
97views more  BMCBI 2004»
15 years 6 months ago
Global features of sequences of bacterial chromosomes, plasmids and phages revealed by analysis of oligonucleotide usage pattern
Background: Oligonucleotide frequencies were shown to be conserved signatures for bacterial genomes, however, the underlying constraints have yet not been resolved in detail. In t...
Oleg N. Reva, Burkhard Tümmler