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» Interaction design patterns for computers in sociable use
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INTERACT
2007
15 years 8 months ago
The Challenges of Creating Connections and Raising Awareness: Experience from UCLIC
With current disciplinary structures and academic priorities, Human– Computer Interaction faces ongoing challenges: is it a discipline in its own right, or simply a sub-disciplin...
Ann Blandford, Rachel Benedyk, Nadia Berthouze, An...
CHI
1996
ACM
15 years 11 months ago
BrightBoard: A Video-Augmented Environment
The goal of `Computer Augmented Environments' is to bring computational power to everyday objects with which users are already familiar, so that the user interface to this co...
Quentin Stafford-Fraser, Peter Robinson
CVPR
2009
IEEE
16 years 4 months ago
A projector-camera setup for geometry-invariant frequency demultiplexing
Consider a projector-camera setup where a sinusoidal pattern is projected onto the scene, and an image of the objects imprinted with the pattern is captured by the camera. In this...
Daniel A. Vaquero, Matthew Turk, Ramesh Raskar, Ro...
BMCBI
2008
100views more  BMCBI 2008»
15 years 6 months ago
PatternLab for proteomics: a tool for differential shotgun proteomics
Background: A goal of proteomics is to distinguish between states of a biological system by identifying protein expression differences. Liu et al. demonstrated a method to perform...
Paulo C. Carvalho, Juliana S. G. Fischer, Emily I....
CHI
2008
ACM
16 years 7 months ago
Designs on dignity: perceptions of technology among the homeless
Technology, it is argued, has the potential to improve everyone's life: from the workplace, to entertainment, to easing chores around the home. But what of people who have ne...
Christopher A. Le Dantec, W. Keith Edwards