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» Interaction design patterns for computers in sociable use
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CHI
2008
ACM
16 years 7 months ago
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...
LATIN
1998
Springer
15 years 11 months ago
Fast Two-Dimensional Approximate Pattern Matching
We address the problem of approximate string matching in two dimensions, that is, to nd a pattern of size m m in a text of size n n with at most k errors (substitutions, insertions...
Ricardo A. Baeza-Yates, Gonzalo Navarro
CHI
2002
ACM
16 years 7 months ago
User activity histories
Current software interfaces fail to incorporate historical data from user interaction into their design. While some systems exhibit a minimalist use of history in the form of undo...
Etienne Pelaprat, R. Benjamin Shapiro
MHCI
2009
Springer
16 years 1 months ago
GraspZoom: zooming and scrolling control model for single-handed mobile interaction
A pressure sensing based single-handed interaction model is presented in this paper. Unlike traditional desktop GUI model, mobile UI model has not been established yet. For exampl...
Takashi Miyaki, Jun Rekimoto
ICWN
2004
15 years 8 months ago
Energy-Efficient Graphical User Interface Design
Mobile computers, such as cell phones and personal digital assistants (PDAs), have dramatically increased in sophistication. At the same time, the desire of consumers for portabili...
Keith S. Vallerio, Lin Zhong, Niraj K. Jha