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» Interaction design patterns for computers in sociable use
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APCHI
2004
IEEE
15 years 10 months ago
Evolutionary Approaches to Visualisation and Knowledge Discovery
Haiku is a data mining system which combines the best properties of human and machine discovery. An self organising visualisation system is coupled with a genetic algorithm to prov...
Russell Beale, Andy Pryke, Robert J. Hendley
188
Voted
HAPTICS
2002
IEEE
15 years 11 months ago
A Tactile Shape Display Using RC Servomotors
Tactile displays are used to convey small-scale force and shape information to the fingertip. We describe a 6 x 6 tactile shape display design that is low in cost and easily const...
Christopher R. Wagner, Susan J. Lederman, Robert D...
CHI
2006
ACM
16 years 7 months ago
"LINC-ing" the family: the participatory design of an inkable family calendar
Families must continually organize, plan, and stay aware of the activities of their households in order to coordinate everyday life. Despite having organization schemes, many peop...
Carman Neustaedter, A. J. Bernheim Brush
CHI
2007
ACM
16 years 7 months ago
Keystroke-level model for advanced mobile phone interaction
The design of applications using mobile devices needs a different quality assessment than those known for desktop applications. Of the many aspects that have to be taken into acco...
Paul Holleis, Friederike Otto, Heinrich Hussmann, ...
LOPSTR
2005
Springer
16 years 6 days ago
Declarative Programming with Function Patterns
We propose an extension of functional logic languages that allows the definition of operations with patterns containing other defined operation symbols. Such “function patterns...
Sergio Antoy, Michael Hanus