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» Interaction design patterns for computers in sociable use
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CHI
2005
ACM
16 years 7 months ago
StoryGrid: a tangible interface for student expression
StoryGrid is a classroom-based design and presentation system for interactive multimedia posters. Employing the technology base first used in Eden's PitABoard, StoryGrid allo...
Thomas G. Moher, Benjamin Watson, Janet Kim, Claud...
HRI
2012
ACM
14 years 2 months ago
ROS and Rosbridge: roboticists out of the loop
The advent of ROS, the Robot Operating System, has finally made it possible to implement and use state-of-the-art navigation and manipulation algorithms on widely-available, inex...
Christopher Crick, Graylin Jay, Sarah Osentoski, O...
HAPTICS
2006
IEEE
16 years 23 days ago
The Role of Prototyping Tools for Haptic Behavior Design
We describe key affordances required by tools for developing haptic behaviors. Haptic icon design involves the envisioning, expression and iterative modification of haptic behavio...
Colin Swindells, Evgeny Maksakov, Karon E. MacLean
IVA
2005
Springer
16 years 6 days ago
A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application
This paper describes an application of the conversational agent Max in a real-world setting. The agent is employed as guide in a public computer museum, where he engages with visit...
Stefan Kopp, Lars Gesellensetter, Nicole C. Kr&aum...
GAMESEC
2010
139views Game Theory» more  GAMESEC 2010»
15 years 4 months ago
Design of Network Topology in an Adversarial Environment
We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, an...
Assane Gueye, Jean C. Walrand, Venkat Anantharam