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» Interaction design patterns for computers in sociable use
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HCI
2009
15 years 4 months ago
User Centered Design of a Learning Object Repository
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...
Núria Ferran, Ana-Elena Guerrero-Rold&aacut...
RECOMB
2003
Springer
16 years 7 months ago
Designing seeds for similarity search in genomic DNA
Large-scale comparison of genomic DNA is of fundamental importance in annotating functional elements of genomes. To perform large comparisons efficiently, BLAST (Methods: Companio...
Jeremy Buhler, Uri Keich, Yanni Sun
SIGGRAPH
1995
ACM
15 years 10 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
ACMDIS
2006
ACM
16 years 21 days ago
Investigating design knowledge reuse for interface development
Reusing HCI design knowledge shows potential in allowing practitioners to design based on previously identified concerns. A reuse approach is presented that is based on claims, de...
Shahtab Wahid
AAAI
1998
15 years 8 months ago
Design Principles for Intelligent Environments
This paper describes design criteria for creating highly embedded, interactive spaces that we call Intelligent Environments. The motivation for building these systems is to bring ...
Michael H. Coen