Sciweavers

4581 search results - page 272 / 917
» Interaction design patterns for computers in sociable use
Sort
View
MSWIM
2006
ACM
16 years 20 days ago
Pattern matching based link quality prediction in wireless mobile ad hoc networks
As mobile devices, such as laptops, PDAs or mobile phones, are getting more and more ubiquitous and are able to communicate with each other via wireless technologies, the paradigm...
Károly Farkas, Theus Hossmann, Lukas Ruf, B...
CHI
2003
ACM
16 years 7 months ago
Technology probes: inspiring design for and with families
We describe a new methodology for designing technologies for and with families called technology probes. Technology probes are simple, flexible, adaptable technologies introduced ...
Allison Druin, Benjamin B. Bederson, Björn Ei...
SIBGRAPI
2003
IEEE
15 years 12 months ago
A Sketch-Based Collaborative Design System
We present a system for collaborative conceptual design that allows users potentially located in geographically distant areas to cooperate by sketching, exploring and modifying the...
Zhe Fan, Ma Chi, Manuel M. Oliveira

Book
352views
17 years 4 months ago
Object-Oriented Reengineering Patterns
"The documentation is missing or obsolete, and the original developers have departed. Your team has limited understanding of the system, and unit tests are missing for many, i...
Serge Demeyer, Stéphane Ducasse, Oscar Nierstrasz
VSMM
2007
Springer
16 years 24 days ago
Evolutionary Virtual Agent at an Exhibition
This paper describes the Evolutionary Virtual Agent (EVA) prototype designed as an interactive entertainment system for a multimedia exhibition. This implementation uses a behavior...
Jean-Claude Heudin