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» Interaction design patterns for computers in sociable use
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ACMDIS
2004
ACM
16 years 4 days ago
Communication functions and the adaptation of design representations in interdisciplinary teams
Design representations in user-centered design serve intentions for directing design process and communication functions for enlisting interdisciplinary participation. To disentan...
David G. Hendry
CHI
2008
ACM
16 years 7 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2008
ACM
16 years 7 months ago
Information spaces - building meeting rooms in virtual environments
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Drew Harry, Judith S. Donath
PERCOM
2005
ACM
16 years 6 months ago
PDP and GSDL: A New Service Discovery Middleware to Support Spontaneous Interactions in Pervasive Systems
In pervasive computing environments, mobile devices communicate via wireless links without requiring any fixed infrastructure. These devices must be able to discover and share ser...
Andrés Marín López, Carlos Ga...
CHI
2008
ACM
16 years 7 months ago
Design, adoption, and assessment of a socio-technical environment supporting independence for persons with cognitive disabilitie
A significant fraction of persons with cognitive disabilities are potentially able to live more independently with the use of powerful tools embedded in their social environment. ...
Stefan Carmien, Gerhard Fischer