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» Interaction design patterns for computers in sociable use
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SI3D
2010
ACM
16 years 1 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
CHI
2010
ACM
16 years 1 months ago
Deception and magic in collaborative interaction
We explore the ways in which interfaces can be designed to deceive users so as to create the illusion of magic. We present a study of an experimental performance in which a magici...
Joe Marshall, Steve Benford, Tony P. Pridmore
CHI
2002
ACM
16 years 7 months ago
Will it be upper-case or will it be lower-case: can a prompt for text be a mode signal?
The new forms of interaction being devised for small mobile devices have required designers to re-visit basic principles for user interface design. One of these is the notion of m...
Hokyoung Ryu
CHI
2003
ACM
16 years 7 months ago
Mobile phones for the next generation: device designs for teenagers
In this paper, we demonstrate how ethnographic fieldwork studies can be used to inform the design of third generation mobile phones. We draw on a field study of teenage mobile pho...
Sara Berg, Alex S. Taylor, Richard H. R. Harper
CONCUR
2010
Springer
15 years 7 months ago
A Theory of Design-by-Contract for Distributed Multiparty Interactions
Reliability is a critical issue in many multi-organizational distributed applications, be they web services, financial protocols, scientific computing infrastructure, and software ...
Laura Bocchi, Kohei Honda, Emilio Tuosto, Nobuko Y...