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ACMDIS
2010
ACM
15 years 6 months ago
Watt-Lite: energy statistics made tangible
Increasing our knowledge of how design affects behaviour in the workplace has a large potential for reducing electricity consumption. This would be beneficial for the environment ...
Li Jönsson, Loove Broms, Cecilia Katzeff
240
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ANCS
2005
ACM
16 years 7 days ago
Fast and scalable pattern matching for content filtering
High-speed packet content inspection and filtering devices rely on a fast multi-pattern matching algorithm which is used to detect predefined keywords or signatures in the packe...
Sarang Dharmapurikar, John W. Lockwood
DPPI
2003
ACM
15 years 12 months ago
Modeling the socio-cultural context
It’s been noticed that recognizing the end user’s needs and expectations are increasingly important factors for creating successful products. In the Mode-project we are studyi...
Pertti Aula, Janne Pekkala, Jenni Romppainen
CHI
2007
ACM
16 years 7 months ago
Decision-making strategies in design meetings
This project aims to further our understanding of the practice of user-centered design (UCD) by observing the argumentation strategies used by designers in faceto-face meetings in...
Erin Friess
ACMACE
2008
ACM
15 years 8 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...