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» Interaction design patterns for computers in sociable use
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ICMI
2003
Springer
166views Biometrics» more  ICMI 2003»
15 years 12 months ago
Georgia tech gesture toolkit: supporting experiments in gesture recognition
Gesture recognition is becoming a more common interaction tool in the fields of ubiquitous and wearable computing. Designing a system to perform gesture recognition, however, can...
Tracy L. Westeyn, Helene Brashear, Amin Atrash, Th...
140
Voted
CHI
2009
ACM
16 years 7 months ago
Sacred imagery in techno-spiritual design
Despite increased knowledge about how Information and Communications Technologies (ICTs) are used to support religious and spiritual practices, designers know little about how to ...
Susan Wyche, Kelly E. Caine, Benjamin K. Davison, ...
CSE
2009
IEEE
16 years 1 months ago
Modeling User Perception of Interaction Opportunities for Effective Teamwork
—This paper presents a model of collaborative decision-making for groups that involve people and computer agents. The model distinguishes between actions relating to participants...
Ece Kamar, Ya'akov Gal, Barbara J. Grosz
TOG
2012
181views Communications» more  TOG 2012»
13 years 9 months ago
Guided exploration of physically valid shapes for furniture design
Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challengi...
Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra
APCHI
2004
IEEE
15 years 10 months ago
HCI Practices and the Work of Information Architects
We interviewed 26 information architects about their work, their backgrounds and their perceptions of their roles as information architects. Our research aimed to identify and unde...
Toni Robertson, Cindy Hewlett