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» Interaction design patterns for computers in sociable use
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VIZSEC
2004
Springer
16 years 6 hour ago
Visualizing windows executable viruses using self-organizing maps
This paper concentrates on visualizing computer viruses without using virus specific signature information as a prior stage of the very important problem of detecting computer vi...
InSeon Yoo
CHI
2010
ACM
16 years 1 months ago
Artifacts in design: representation, ideation, and process
Artifacts—representations that express properties or captured information—can serve to inspire, represent, and manage the decisions made throughout the design process. This wo...
D. Scott McCrickard, Michael E. Atwood, Gayle Curt...
ATAL
2003
Springer
15 years 12 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...
MHCI
2009
Springer
16 years 1 months ago
A language of tactile motion instructions
Tactile motion instructions are vibrotactile feedback patterns delivered across the entire body that indicate how to move during physical activities. This work investigates the pe...
Daniel Spelmezan, Anke Hilgers, Jan O. Borchers
CHI
2008
ACM
16 years 7 months ago
Activity-based serendipitous recommendations with the Magitti mobile leisure guide
This paper presents a context-aware mobile recommender system, codenamed Magitti. Magitti is unique in that it infers user activity from context and patterns of user behavior and,...
Victoria Bellotti, James Bo Begole, Ed Huai-hsin C...