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» Interaction design patterns for computers in sociable use
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CHI
2003
ACM
16 years 7 months ago
Take it to the next stage: the roles of role playing in the design process
Using role play at every stage of the design process has been a vital tool for IDEO in working with clients and users. With the dual properties of bringing participants into the m...
Kristian T. Simsarian
SIGGRAPH
1998
ACM
15 years 11 months ago
Computer-generated Floral Ornament
This paper describes some of the principles of traditional floral ornamental design, and explores ways in which these designs can be created algorithmically. It introduces the id...
Michael T. Wong, Douglas E. Zongker, David Salesin
CHI
2006
ACM
16 years 7 months ago
Designing appropriate affordances for electronic photo sharing media
In contrast to printed photos, practices for sharing digital photos are yet to become well established. Consequently, they have received relatively little attention in the literat...
Andrew F. Monk, Siân E. Lindley
AVI
2006
15 years 8 months ago
Input interactions and context component based modelisations: differences and similarities
Since several years, ubiquitous computing and pervasive computing has emerged and, in particular, context-aware computing. Using mobile devices, the context is perpetually evolvin...
Diane Lingrand, Michel Riveill
ICASSP
2010
IEEE
15 years 4 months ago
Learning from other subjects helps reducing Brain-Computer Interface calibration time
A major limitation of Brain-Computer Interfaces (BCI) is their long calibration time, as much data from the user must be collected in order to tune the BCI for this target user. I...
Fabien Lotte, Cuntai Guan