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» Interaction design patterns for computers in sociable use
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CHINZ
2009
ACM
15 years 10 months ago
Ambient environments for emotional physical communication
This paper extends our understanding of existing physical and gestural interfaces and presents a potential design space in affective computing using human movement as a form of em...
Michelle Li, He Jianting
ACMDIS
2006
ACM
16 years 18 days ago
Staying open to interpretation: engaging multiple meanings in design and evaluation
Human-Computer Interaction (HCI) often focuses on how designers can develop systems that convey a single, specific, clear interpretation of what they are for and how they should b...
Phoebe Sengers, Bill Gaver
155
Voted
MHCI
2005
Springer
16 years 3 days ago
Design requirements for mobile TV
— In this paper we examine the interaction and delivery requirements for Mobile TV. By comparing the features of traditional TV with current Mobile TV services we outline the de...
Hendrik Knoche, John D. McCarthy
ACMDIS
2008
ACM
15 years 8 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
ACG
2009
Springer
16 years 1 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen