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» Interaction design patterns for computers in sociable use
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RT
1999
Springer
15 years 11 months ago
Lighting Design: A Goal Based Approach using Optimisation
There is a need for reliable lighting design applications because available tools are limited and inappropriate for interactive or creative use. Architects and lighting designers ...
António Cardoso Costa, António Augus...
JCP
2008
162views more  JCP 2008»
15 years 6 months ago
A Hypercube-based Scalable Interconnection Network for Massively Parallel Computing
An important issues in the design of interconnection networks for massively parallel computers is scalability. A new scalable interconnection network topology, called Double-Loop H...
Youyao Liu, Jungang Han, Huimin Du
CHI
2005
ACM
16 years 7 months ago
Vista: interactive coffee-corner display
In the contemporary information-saturated world, there is a need for an easier, faster, and more social way to keep office workers updated and better aware of surrounding activiti...
Marcin Wichary, Lucy T. Gunawan, Nele Van den Ende...
NGC
2010
Springer
183views Communications» more  NGC 2010»
15 years 1 months ago
Brain-like Computing Based on Distributed Representations and Neurodynamics
A key to overcoming the limitations of classical artificial intelligence and to deal well with enormous amounts of information might be brain-like computing in which distributed re...
Ken Yamane, Masahiko Morita
INFOCOM
2011
IEEE
14 years 10 months ago
Describing and forecasting video access patterns
Abstract—Computer systems are increasingly driven by workloads that reflect large-scale social behavior, such as rapid changes in the popularity of media items like videos. Capa...
Gonca Gürsun, Mark Crovella, Ibrahim Matta