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» Interaction design patterns for computers in sociable use
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CHI
2011
ACM
14 years 10 months ago
When the implication is not to design (technology)
As HCI is applied in increasingly diverse contexts, it is important to consider situations in which computational or information technologies may be less appropriate. This paper p...
Eric P. S. Baumer, M. Six Silberman
184
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CHI
2009
ACM
15 years 11 months ago
Interaction criticism and aesthetics
As HCI becomes more self-consciously implicated in culture, theories from cultural studies, in particular aesthetics and critical theory, are increasingly working their way into t...
Jeffrey Bardzell
UIST
2009
ACM
15 years 11 months ago
SemFeel: a user interface with semantic tactile feedback for mobile touch-screen devices
One of the challenges with using mobile touch-screen devices is that they do not provide tactile feedback to the user. Thus, the user is required to look at the screen to interact...
Koji Yatani, Khai N. Truong
CHI
2009
ACM
16 years 7 months ago
Using language tests and emotional expressions to determine the learnability of artificial languages
The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goa...
Omar Mubin, Suleman Shahid, Christoph Bartneck, Em...
SQJ
2010
112views more  SQJ 2010»
15 years 1 months ago
Improving design-pattern identification: a new approach and an exploratory study
The identification of occurrences of design patterns in programs can help maintainers to understand the program design and implementation. It can also help them to make informed ch...
Yann-Gaël Guéhéneuc, Jean-Yves ...