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» Interaction design patterns for computers in sociable use
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GRAPHITE
2003
ACM
15 years 12 months ago
A framework for a dynamic interactive 3D GIS for non-expert users
Many substantial geographic information systems (GIS) have been designed for use by expert users. As a result, nonexpert users often find them difficult to use. This paper present...
Arron R. Walker, Binh Pham, Anthony J. Maeder
DSVIS
1998
Springer
15 years 11 months ago
Pragmatic Formal Design: A Case Study in Integrating Formal Methods into the HCI Development Cycle
Formal modelling, in interactive system design, has received considerably less real use than might have been hoped. Heavy weight formal methods can be expensive to use, with poor c...
Meurig Sage, Chris Johnson
143
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CHI
2009
ACM
16 years 7 months ago
Designing for and with diaspora: a case study of work for the truth and reconciliation commission of liberia
We describe our experiences in designing new media technologies in cooperation with Liberia's Truth and Reconciliation Commission. This work includes two major projects: a dy...
Michael L. Best, Thomas N. Smyth, Daniel Serrano-B...
CHI
2006
ACM
16 years 7 months ago
PlayPals: tangible interfaces for remote communication and play
PlayPals are a set of wireless figurines with their electronic accessories that provide children with a playful way to communicate between remote locations. PlayPals is designed f...
Leonardo Bonanni, Cati Vaucelle, Jeff Lieberman, O...
HUC
2010
Springer
15 years 7 months ago
Bridging the gap between physical location and online social networks
This paper examines the location traces of 489 users of a location sharing social network for relationships between the users' mobility patterns and structural properties of ...
Justin Cranshaw, Eran Toch, Jason I. Hong, Aniket ...