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» Interaction design patterns for computers in sociable use
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CHI
2011
ACM
14 years 10 months ago
Social and technical challenges in parenting teens' social media use
With millions of teenagers on the Internet, millions of parents are trying to understand what their teens are doing and why. Understanding how technology use impacts teens‘ lear...
Sarita Yardi, Amy Bruckman
HRI
2009
ACM
16 years 1 months ago
Towards a design method for expressive robots
Autonomous robots tend to induce the perception of a personality through their behavior and appearance. It has been suggested that the personality of a robot can be used as a desi...
Bernt Meerbeek, Martin Saerbeck, Christoph Bartnec...
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CHI
2010
ACM
15 years 10 months ago
A death in the family: opportunities for designing technologies for the bereaved
Following the death of a loved one, bereaved family members use technology in several ways to respond to their loss. However, very little is known about how technology intersects ...
Michael Massimi, Ronald M. Baecker
CHI
2005
ACM
16 years 7 months ago
Preliminary evaluation of the interactive drama facade
There is growing interest in technologies that support user experiences emphasizing aesthetic satisfaction and enjoyment rather than task accomplishment. Evaluating such experienc...
Rachel Lee Knickmeyer, Michael Mateas
ACMIDC
2010
15 years 6 months ago
Make a Riddle and TeleStory: designing children's applications for the siftables platform
We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables are hybrid tangible-g...
Seth Hunter, Jeevan J. Kalanithi, David Merrill